Mastering Trunks: Dragon Ball FighterZ Combo Guide

by Jhon Lennon 51 views

Hey guys! Ready to take your Trunks game in Dragon Ball FighterZ to the next level? Trunks, with his awesome sword and unique fighting style, is a super versatile character who can dominate the battlefield with the right combos. This guide dives deep into Trunks' best combos, strategies, and tips to help you become a formidable force online. So, grab your controller, and let's get started!

Understanding Trunks' Strengths

Before we jump into the combos, let's talk about what makes Trunks so good. Trunks excels at mid-range combat, using his sword to keep opponents at bay while setting up for devastating attacks. His ability to control space and maintain pressure makes him a tough opponent to deal with.

Key Strengths of Trunks:

  • Excellent Mid-Range Control: Trunks' sword attacks have great reach, allowing him to control the space between him and his opponent effectively. This makes it difficult for opponents to close in without taking damage.
  • Versatile Toolset: He has a variety of tools, including projectiles, aerial attacks, and a command grab, making him adaptable to different situations and playstyles. This versatility allows Trunks to be effective both offensively and defensively.
  • Strong Corner Carry: Many of Trunks' combos allow him to carry opponents to the corner of the screen, where he can apply even more pressure and limit their escape options. Corner control is crucial in DBFZ, and Trunks excels at it.
  • Great Assist Potential: Trunks' assists are highly useful for extending combos and providing cover for teammates. His assist moves often have good range and tracking, making them reliable in various situations.
  • High Damage Potential: When executed correctly, Trunks' combos can deal significant damage, allowing him to quickly take down opponents. Mastering his combos is key to maximizing his damage output.

Understanding these strengths is crucial because it informs how we approach building and executing combos with Trunks. We want to leverage his range, versatility, and corner carry potential to control the match and secure victories. Now, let's dive into the specifics of his combos.

Basic Trunks Combos

First, let's get the basics down. These combos are easy to learn and will form the foundation of your Trunks gameplay. Even though they're basic, mastering these is crucial for consistency in matches.

Ground Combos

These combos are performed while on the ground and are essential for starting your offensive pressure. They often lead to more advanced combos and setups.

Basic Ground Combo 1: 5L > 5L > 2M > 5M > j.L > j.M > j.H > j.S > j.LLL

This is your bread-and-butter combo. It starts with two light attacks (5L), transitions into a medium crouch (2M) and standing medium (5M), followed by a jump and aerial attacks (j.L, j.M, j.H, j.S), and finishes with an aerial auto-combo (j.LLL). This combo is easy to execute and provides good damage and corner carry.

To execute this combo effectively, you need to time each hit correctly. The transition from the ground attacks to the aerial attacks should be smooth and seamless. Practice the timing in training mode until you can consistently perform the combo without dropping it.

Basic Ground Combo 2: 2L > 2L > 2M > 5H > SD > j.L > j.M > j.H > j.S > j.LLL

This combo starts with crouching light attacks (2L), then transitions into a crouching medium (2M) and standing heavy (5H), followed by a Super Dash (SD) into aerial attacks (j.L, j.M, j.H, j.S), and ends with an aerial auto-combo (j.LLL). This combo is similar to the first one but includes a Super Dash for better positioning and corner carry.

The Super Dash is a key component of this combo, allowing you to close the distance between you and your opponent quickly. Make sure to activate the Super Dash immediately after the 5H to maintain the combo. Also, pay attention to your character's position during the aerial attacks to ensure that the final j.LLL connects.

Air Combos

Air combos are crucial for maintaining pressure and dealing damage while airborne. Trunks has excellent aerial mobility, making his air combos particularly effective.

Basic Air Combo 1: j.L > j.M > j.H > j.S > j.LLL

This is a standard air combo that is easy to execute and can be used in various situations. It involves a series of light, medium, and heavy aerial attacks (j.L, j.M, j.H), followed by a special attack (j.S) and an aerial auto-combo (j.LLL). This combo is useful for extending combos and dealing additional damage while airborne.

Timing is critical in this combo. Each aerial attack should connect smoothly to maintain the combo. Pay attention to the spacing between you and your opponent to ensure that the final j.LLL connects properly. Practice this combo in training mode to develop muscle memory and improve your consistency.

Basic Air Combo 2: j.L > j.M > j.2H > SD > j.L > j.M > j.H > j.S > j.LLL

This combo includes a downward heavy attack (j.2H) and a Super Dash (SD) for added complexity. After the j.2H, activate the Super Dash to close the distance and continue the combo with aerial attacks (j.L, j.M, j.H, j.S), finishing with an aerial auto-combo (j.LLL). This combo is more advanced and requires precise timing, but it provides better corner carry and damage.

The j.2H is a crucial part of this combo, as it launches the opponent downward and sets up the Super Dash. Make sure to activate the Super Dash immediately after the j.2H to maintain the combo. Also, pay attention to your character's position during the aerial attacks to ensure that the final j.LLL connects. This combo is best used when you have a clear opening and want to push your opponent towards the corner.

Intermediate Trunks Combos

Once you've mastered the basics, it's time to step up your game with these intermediate combos. These combos require more precise timing and execution, but they offer higher damage and better corner carry.

Ground to Air Combos

These combos start on the ground and transition into the air, allowing you to extend your pressure and maintain control of the match.

Intermediate Ground to Air Combo 1: 2M > 5M > j.L > j.M > j.H > 236L > DR

This combo starts with a crouching medium (2M) and standing medium (5M), transitions into aerial attacks (j.L, j.M, j.H), followed by a special move (236L) and ends with a Dragon Rush (DR). This combo is useful for ending combos with a Dragon Rush, which can lead to a mix-up situation.

The 236L is a key component of this combo, as it allows you to launch the opponent into the air and set up the Dragon Rush. Make sure to execute the 236L immediately after the j.H to maintain the combo. Also, pay attention to your character's position to ensure that the Dragon Rush connects properly. This combo is best used when you want to apply pressure and force your opponent to make a decision.

Intermediate Ground to Air Combo 2: 2M > 5M > j.L > j.M > j.H > j.S > 236M

This combo is similar to the previous one, but it ends with a different special move (236M). After the aerial attacks (j.L, j.M, j.H, j.S), execute the 236M to finish the combo. This combo is useful for ending combos with a different special move, which can provide different advantages.

The 236M is a key component of this combo, as it allows you to launch the opponent into the air and set up a follow-up attack. Make sure to execute the 236M immediately after the j.S to maintain the combo. Also, pay attention to your character's position to ensure that the 236M connects properly. This combo is best used when you want to control the spacing and set up a specific situation.

Advanced Air Combos

These air combos are more complex and require precise timing and execution, but they offer higher damage and better corner carry.

Intermediate Air Combo 1: j.L > j.M > j.2H > SD > j.L > j.M > j.2H > j.LLL

This combo includes multiple downward heavy attacks (j.2H) and a Super Dash (SD) for added complexity. After the initial aerial attacks (j.L, j.M, j.2H), activate the Super Dash to close the distance and continue the combo with more aerial attacks (j.L, j.M, j.2H), finishing with an aerial auto-combo (j.LLL). This combo is more advanced and requires precise timing, but it provides better corner carry and damage.

The j.2H is a crucial part of this combo, as it launches the opponent downward and sets up the Super Dash. Make sure to activate the Super Dash immediately after the j.2H to maintain the combo. Also, pay attention to your character's position during the aerial attacks to ensure that the final j.LLL connects. This combo is best used when you have a clear opening and want to push your opponent towards the corner.

Intermediate Air Combo 2: j.L > j.M > j.H > j.S > j.236L > j.LLL

This combo includes a special aerial attack (j.236L) for added complexity. After the initial aerial attacks (j.L, j.M, j.H, j.S), execute the j.236L to launch the opponent into the air and continue the combo with an aerial auto-combo (j.LLL). This combo is more advanced and requires precise timing, but it provides better damage and corner carry.

The j.236L is a key component of this combo, as it allows you to launch the opponent into the air and set up the final j.LLL. Make sure to execute the j.236L immediately after the j.S to maintain the combo. Also, pay attention to your character's position to ensure that the j.236L connects properly. This combo is best used when you want to maximize damage and push your opponent towards the corner.

Advanced Trunks Combos

Alright, now we're talking! These combos are for the serious Trunks players. They're tough to learn, but the payoff is huge. Get ready for some practice!

Combos with Assists

Assists are crucial for extending combos and applying pressure. Trunks benefits greatly from assists that provide lockdown or additional hitstun.

Advanced Combo with Assist 1: 2M > 5M > j.L > j.M > j.H > Assist > 5L > 5M > j.L > j.M > j.H > j.S > j.LLL

This combo incorporates an assist to extend the combo and deal additional damage. After the initial ground attacks (2M, 5M) and aerial attacks (j.L, j.M, j.H), call in your assist to keep the opponent in hitstun. Then, continue the combo with ground attacks (5L, 5M) and aerial attacks (j.L, j.M, j.H, j.S), finishing with an aerial auto-combo (j.LLL). This combo is more advanced and requires precise timing, but it provides better damage and corner carry.

The timing of the assist call is crucial in this combo. Make sure to call in the assist immediately after the j.H to maintain the combo. Also, pay attention to your character's position to ensure that the assist hits the opponent and keeps them in hitstun. This combo is best used when you have a reliable assist that can extend the combo and provide additional pressure.

Advanced Combo with Assist 2: 2M > 5M > j.L > j.M > j.H > j.S > Assist > SD > j.L > j.M > j.H > j.S > j.LLL

This combo is similar to the previous one, but it includes a Super Dash (SD) for added complexity. After the initial ground attacks (2M, 5M) and aerial attacks (j.L, j.M, j.H, j.S), call in your assist to keep the opponent in hitstun. Then, activate the Super Dash to close the distance and continue the combo with aerial attacks (j.L, j.M, j.H, j.S), finishing with an aerial auto-combo (j.LLL). This combo is more advanced and requires precise timing, but it provides better corner carry and damage.

The timing of the assist call and the Super Dash are crucial in this combo. Make sure to call in the assist immediately after the j.S to maintain the combo. Then, activate the Super Dash to close the distance and continue the combo. Also, pay attention to your character's position to ensure that the assist hits the opponent and the Super Dash connects properly. This combo is best used when you have a reliable assist and want to push your opponent towards the corner.

Level 3 Combos

Level 3 supers are the ultimate way to end a combo with massive damage. Trunks has a great Level 3 that can be comboed into from various situations.

Advanced Level 3 Combo 1: 2M > 5M > j.L > j.M > j.H > j.S > 236H > Level 3

This combo ends with a Level 3 super for maximum damage. After the initial ground attacks (2M, 5M) and aerial attacks (j.L, j.M, j.H, j.S), execute the 236H to launch the opponent into the air. Then, activate your Level 3 super to finish the combo. This combo is more advanced and requires precise timing, but it provides the highest damage output.

The 236H is a key component of this combo, as it allows you to launch the opponent into the air and set up the Level 3 super. Make sure to execute the 236H immediately after the j.S to maintain the combo. Also, pay attention to your character's position to ensure that the 236H connects properly. This combo is best used when you have a clear opening and want to finish the opponent off with a Level 3 super.

Advanced Level 3 Combo 2: 2M > 5M > j.L > j.M > j.2H > SD > j.L > j.M > j.H > 236H > Level 3

This combo includes a Super Dash (SD) and ends with a Level 3 super for maximum damage. After the initial ground attacks (2M, 5M) and aerial attacks (j.L, j.M, j.2H), activate the Super Dash to close the distance and continue the combo with more aerial attacks (j.L, j.M, j.H). Then, execute the 236H to launch the opponent into the air and activate your Level 3 super to finish the combo. This combo is more advanced and requires precise timing, but it provides the highest damage output and better corner carry.

The Super Dash and the 236H are crucial components of this combo. Make sure to activate the Super Dash immediately after the j.2H to close the distance and continue the combo. Then, execute the 236H immediately after the j.H to launch the opponent into the air and set up the Level 3 super. Also, pay attention to your character's position to ensure that the Super Dash and the 236H connect properly. This combo is best used when you have a clear opening and want to finish the opponent off with a Level 3 super while maximizing corner carry.

Tips and Tricks for Trunks

Here are some extra tips to help you master Trunks:

  • Master the Timing: Trunks' combos require precise timing. Spend time in training mode to get a feel for the rhythm of each combo.
  • Utilize Assists: Experiment with different assists to find the best synergy with Trunks. Assists can help extend combos and provide valuable support.
  • Practice Corner Carries: Trunks excels at carrying opponents to the corner. Practice combos that maximize corner carry potential.
  • Vary Your Offense: Don't rely on the same combos every time. Mix up your attacks to keep your opponent guessing.
  • Learn Matchups: Understanding how Trunks fares against different characters is crucial for success. Study your opponents and adapt your strategy accordingly.

Conclusion

So there you have it, guys! A comprehensive guide to Trunks' combos in Dragon Ball FighterZ. With practice and dedication, you'll be stringing together these combos in no time and dominating the competition. Remember to stay patient, keep practicing, and most importantly, have fun! Now go out there and show them what Trunks can do!