SmackDown Vs. Raw 2007: Controls & Gameplay Guide
Hey wrestling fans! Ready to step back into the squared circle and relive the glory days of SmackDown vs. Raw 2007? This game was a massive hit, and if you're like me, you probably spent countless hours perfecting your moves and dominating your friends. But let's be honest, mastering those controls can be a bit of a challenge at first. That's why I'm here to break down everything you need to know about the controls, strategies, and hidden gems of SmackDown vs. Raw 2007, so you can become a true wrestling icon. Get ready to learn how to execute those signature moves, pull off amazing reversals, and understand the core mechanics that made this game so epic. Let's dive in and get you ready to rumble!
Understanding the Basics: Controller Layout and Movement
Alright, guys, before we get into the nitty-gritty, let's get familiar with the basics. The SmackDown vs. Raw 2007 controller layout is your key to success, so knowing it inside and out is crucial. Generally, the controls are pretty intuitive once you get the hang of them, but let’s do a quick refresher. On the Playstation 2 (PS2), which was the primary platform at the time, the controls were designed to provide a balance of accessibility and depth, allowing both casual players and hardcore wrestling fans to enjoy the game. Remember, these controls were pivotal to how you played the game.
The movement is handled by the analog stick, which lets you control your wrestler's positioning in the ring. This is your most basic form of controlling your wrestler. You can walk, run, and even dash, which is essential for chasing down opponents or dodging attacks. The face buttons (X, Square, Triangle, Circle) are your action buttons, with each button mapped to different actions, such as performing strikes, grappling, and using your special moves. One of the most important things to get to grips with is the grappling system, which is crucial for delivering your more powerful moves. The left and right trigger buttons (L1/L2 and R1/R2) are used for modifying these actions, like changing the types of strikes and grappling holds, which we will come to later. The D-pad is mostly used for taunting and performing specific actions outside of the main gameplay, like choosing your character. The right analog stick is generally used for taunting, but can also be used to move your character. The specific button assignments might differ slightly depending on which console you're playing on, but the core functionality remains the same across all platforms. Mastering this will allow you to do things like counter attacks, or get ready to dish out your signature moves. Don't worry, it'll all become second nature with practice. We’ll break down each button in more detail soon.
Now, let's talk about the gameplay. The game's primary goal is to weaken your opponent and pin them for a three count, or make them submit. Using the controller to accomplish this is key to understanding the game.
PS2 Controller Layout and Functions:
- Left Analog Stick: Movement (walk, run, dash).
- Right Analog Stick: Taunt/Special Actions.
- X Button: Strike.
- Square Button: Grapple.
- Triangle Button: Running/Dashing (when held).
- Circle Button: Irish Whip/Pick Up Weapons.
- L1 Button: Modifier for strikes and grapples.
- L2 Button: Modifier for strikes and grapples.
- R1 Button: Modifier for strikes and grapples.
- R2 Button: Modifier for strikes and grapples.
- D-pad: Taunts/Special Actions.
- Select Button: Pause Menu.
- Start Button: Start Menu.
Grappling, Strikes, and the Art of Combat
Alright, let’s get into the heart of the action: grappling and striking. This is where you'll spend most of your time in the ring, so knowing how to execute these moves effectively is paramount. The grappling system in SmackDown vs. Raw 2007 is a significant part of the gameplay, allowing you to chain together offensive moves and create exciting sequences. The strike system is your primary method of offense when you're not in a grappling situation.
Grappling: Grappling is all about getting up close and personal. To initiate a grapple, you'll want to move close to your opponent and press the square button. This will start a grapple. From here, you have a variety of options depending on your position and the modifier buttons you press (L1/L2 and R1/R2). Holding the L1 button, then pressing the square button, will give you access to a different type of grapple. These include quick grapples and powerful moves. With a successful grapple, you can then perform various moves, such as slams, suplexes, and submissions. The game features a dynamic grapple system, where different grapples are available depending on your wrestler's position. This adds a layer of depth to the gameplay and makes each match unique.
Strikes: Strikes are your quick, on-the-spot attacks. Pressing the X button delivers a basic strike, which can be modified by holding the L1/L2 and R1/R2 buttons. These modified strikes can add power, allow you to use a different attack, or get ready for your next move. Repeatedly pressing X will allow you to chain together various strikes, which can be useful when trying to build momentum. Timing is essential for strikes, and mastering the timing can turn the tide of a match. Combine strikes with grappling to create an effective and diverse offense.
Running Attacks: Combine the Triangle button with a directional input for running attacks. These can be particularly effective for striking, and are essential for executing some of the game's more powerful moves, such as the spear. This is another area where the game shines, as they require good timing and situational awareness.
Counters and Reversals: Don't forget, defense is just as important as offense. A great wrestler knows how to counter and reverse their opponent's moves. Mastering the timing of the reversal button is critical for your survival in the ring. Countering at the right moment can turn the tide of a match and give you a critical advantage. Pay attention to your opponent's animations, and be ready to react quickly! This is another essential skill to perfect.
Special Moves, Taunts, and Finisher Mastery
Now, let's talk about the moves that separate the rookies from the legends: Special Moves, Taunts, and Finishers. These are the moves that make the crowd go wild and can seal your victory! Learning to master these moves is an absolute must if you want to become champion. This is also where things get really fun. So, let’s get to it.
Special Moves: Every wrestler in SmackDown vs. Raw 2007 has their own set of unique signature moves. To execute a special move, you'll first need to fill your